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Instead of doing one of my annual (usually) fanart “Holiday Cards”, I made this game my seasonal gift to my online friends. It’s also awesome, and I even had some of my small contributions included back in the day (I’m “Reeve, Shinra Inc.” in the credits).Īnyway, armed with these two sources of inspiration, a copy of RPG Maker VX Ace, some of my favorite graphics software, and a JRPG-soaked brain, over the course of the next month and a half, I slapped together this little game. I also incorporated elements and text from The Grand List of Console Role-Playing Game Clichés, which, as evidence of longevity, sports a screenshot bearing a watermark from the original GIA. I wasn’t able to make anything based on it for either of the two MolyJams, but a solid idea started forming in my head in the second half of 2014, and I got to work that same November. This being one of my favorite tweets of his, I kept the idea stored away in my brain.
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Game in which you control a waterfall and must travel the world hiding outdoor passages from adventurers. The genesis of this game is a sole tweet by one Peter Molydeux:
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Join Cascadia, the last remaining waterfall, in a journey to fulfill the requirements of legend and hide the Doodads from the Legendary Heroes, in this really short and pretty silly RPG!ĭownload it now, and/or read more below! About the Game However, what if there were no more waterfalls left in the world, save for one? After a thousand years, a great evil has arisen once again, and only the Legendary Heroes can stop it! In order to find the four Doodads needed to confront this evil, the Heroes must find the secret lairs hidden behind the world’s waterfalls.